Welcome to Black n Colours.
[c]d4rkang3l
Wednesday, October 05, 2005
I recalled...

playing a game, a computer game, before. I was pretty much engrossed in it the whole day at that time. It was about a man looking for revenge after some baddies had killed his wife and baby. Gameplay's pretty simple, and there's one great time your character can do: he could freeze time and move in slow motion, while firing dual berratas at some idiot who just shouted your character's name. This is much like the "Matrix" effect, which happened to be very popular at that time.

Well, there was this stage in which your character gets hit from behind (by a baseball bat I think) and gets injured in the head pretty seriously (There's no way to avoid this anyway, its part of the plot). And then I found myself staring at a black screen in the next stage. There, in the centre, stood my character, all gungho and full of gusto, his hands miraculously free of weapons. There was a thin trail of blood in the black space (and it looks damn real) on which he was standing on and nothing else. A baby was wailing awfully loud in the background. Then I recalled that my character was still unconscious.

Maybe this was his dream.

And so I played on. I followed the red trail of blood, and as I turned left and right, I realized something. That wailing of the baby seemed louder when my character faced some direction and softer at others. Then it hit me that I was supposed to trace the sound of the baby in order for my character to "wake" up. While I was doing that, I encountered crossroads where I had to judge (by turning my character to one side and hearing one speaker, then vice versa. It helps when you have good speakers) the direction I have to take. My character "died in his sleep" a couple of times as well when he fell off the trail of blood that served as his path. I made my character jump from heights, run, pause and think where the sound was coming from. All the while, the crying of the baby haunted me. When I felt like giving up, my sis came in and asked me what the hell I was doing. I told her about the game and she took over the controls after convincing me she could do a better job. She did eventually, and my character managed out of the horrible black space into a.... maze. A labyrinth. She cleared that for me as well eventually. No doubt, I felt quite amazed by her ability of hearing and logic.

What's the morale of this game then? It occured to me that the developer of the game was trying to create the sense of hopelessness and "direction-less" my character was supposed to be feeling. Or so it seemed.

I didn't know why I suddenly recalled this game, especially this scene. My morale of the story for you will be: Don't play games that fxxk with your head.

"Don't play games that fxxk with your head."

I like the sound of that. Apply it to the world you are living in and you will get what I am trying to say.




(Anyway, for those who are interested, that game is called "Max Payne" and I still think it is a hellova good game. Given a chance again, I think I might be able to complete the game myself this time.)



N Black Sey @
3:43 PM
[c]d4rkang3l

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Mr Black is a current undergraduate who resides in Singapore. This blog is a non-whimsical reflection of his life and the society in which he lives in at large.

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